![]() You notice a group of six people toasting each other over a few beers (and one coke) on one of the high tables near the window. ![]() You walk into a happy atmosphere where everyone seems to be enjoying themselves immensely. Our Spiel's Bar posted: Welcome to the New Sydney Hotel, the best little pub in town. That's one of the six, try again, and see what else you can find.Good luck, and thanks for playing Nova. Oh, and congratulations on completing one of the major storylines. "Create enigmas, not explanations.Our Spiel posted: After more than 40 months, some 1000-odd pages of notes and background information, 12 short stories, some 1000-odd images, about 75000 man-hours, more than 10,000 email messages that take up more than 24 Mb of hard drive space, more than 10 Gb of development files, over thirty meetings and more than one strained friendship (some of which have remained a little cool), here is Nova. I'd never even heard of bit shifting when I first started messing with pilot files, so it was quite a crash course to figure out what was going on. Scramble is a great name for an pilot de/encryptor. You could probably do a better job on these hypothetical utilities because I'd be using RealBasic, whereas you'd be doing thing in (I assume) C. You've got the jump on me, DrRalph, in that I'm assuming you've a copy of the spec sheet. ![]() What else would folks want to edit?- that wouldn't be abused as cheating, that is. I don't know if this is fixed in EVN, but in EVO it wasn't possible to use a pre-existing pilot file with plugins that made new pers because those new pers were never initially "on" when pilot file was first created (did that make sense?) There's also the problem that EVO had with pre-existing pilot files and plugins that made new pers. I can already imagine a utility (in my mind I'm calling it "Tweaker") that'd let folks change their nickname, sex, and maybe let them turn strict play on and off (though that's getting close to cheating).Ī misnBit setter/clearer would be very useful for testing purposes. That's not to say that some utilities wouldn't be useful. Now, though, I know they're mainly used to cheat. I was very pleased with the pilot file editors I made for EVO because I could imagine the cool plugins that could be made if they were packaged with modified pilot files. Personally I think it would be abused as a cheater tool, so I was sort of happy the editor tool was not needed, and I'd personally hesitate to release it. If seant wants to make an editor, then I'd say go for it. (url=" ") w00tWare: NovaTools are here!(/url) The editor was called 'Scramble' by the way During development I started a pilot editor, but Matt included the means of dumping the pilot and ncb information at runtime from nova, which met the testing needs so the Editor was put on ice. The pilot file is a data file with simple encryption, so ResEdit/NovaTools isn't the way to go. I'm guessing it would be possible with some sort of Nova Tools type template in Resedit, right? **With all the complexities of EVN, wouldn't it make sense to be able to modify pilot files, setting/unsetting NCB's, and such to facilitate plugin/long mission string testing? "Create enigmas, not explanations." -Robert Smithson If folks feel that a mission bit set/clear utility would be useful, I could be persuaded to make one after I figure out the EVN pilot structure. As soon as I get my EVN registration # I'll be able to generate the text dumps of the pilot files I'm using to check things. I can make educated guesses based on the EV and EVO pilot file stuff I've done, but I want to make sure. Since I already have the key and the algorythm, I can already convert pilot files to human readable form.I just need to fill in the gaps as to what each offset means. EV and EVO pilot files were too big for templates, so EVN pilot files are way to big. I'm work and don't have access to my pilot file notes, but tmpls have a limit on how many fields they can have. The second problem it that there's a lot of information stored in the pilot file way more that a tmpl can handle. It took me an embarassingly long time to figure out the key for Nova last night (it really helps when I actually use logic to tear a problem apart). The key for the original escape velocity and override were the same. First, the pilot files of all escape velocity games are encoded using Andrew W's algorithm(?sp?) called SimpleCrypt. Unfortunately, this is impossible for 2 reasons. **I'm guessing it(edited pilot files) would be possible with some sort of Nova Tools type template in Resedit, right?
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